• To create a miniatures game that simulates the mood, pace and drama of horror films
  • For the game to have streamlined rules that minimise dice throwing (one batch of dice to resolve an attack rather than rolling to hit, wound and get through armour separately)
  • To run several concurrent narrative campaigns where some characters die and new characters join the group spanning a course of months and potentially years
  • To explore different aspects of the game in each simultaneous campaign storyline
  • To develop campaign rules that allow characters to improve their skills
  • To continue to expand the rules so that new Antagonists are faced on a regular basis with at least every other game being against brand new enemies
  • To publish posts and rules regularly
  • To provide a single point of reference for ordering miniatures and scenery