Five lost friends on a road trip stop in a deserted village to ask for directions from a strange silent figure that walks away when they call to him. Worried about how lost they’re getting, they go after him but when they catch him up they discover he is one of the living dead, reaching out with cold hands to grasp them. Christie screams as she realises that now their route back to the car is blocked because the whole village is infested with zombies!
The protagonists must get back to their car and drive off either board edge that it is NOT deployed next to.
Jack, Christie, Herman, Andrew, Victoria.
None. All characters can fight hand to hand with 1 Bash Dice.
All zombies are AWARE of Christie’s scream. Place a marker next to her initial deployment. Zombies may always choose to move toward this spot unless something else makes them AWARE or until their player chooses to set them back to WANDERING.
While fully in a building, a protagonist may spend 4 actions to search for a useable weapon, finding one on a d6 roll of 2+. Roll on the following table to determine the weapon found:
2 Bash Dice
2 Lethal Dice
3 Lethal Dice (2 max per target)
1d6 Ammo in gun
Further 6 action search of house reveals 1d6 Reloads on a 3+