Sunday 30 January 2011

LOST IN THE WILDERNESS: Scenario One - First Contact

SITUATION
Five lost friends on a road trip stop in a deserted village to ask for directions from a strange silent figure that walks away when they call to him. Worried about how lost they’re getting, they go after him but when they catch him up they discover he is one of the living dead, reaching out with cold hands to grasp them. Christie screams as she realises that now their route back to the car is blocked because the whole village is infested with zombies!
OBJECTIVE:
The protagonists must get back to their car and drive off either board edge that it is NOT deployed next to.
PROTAGONISTS
Jack, Christie, Herman, Andrew, Victoria.
ARMAMENT
None.  All characters can fight hand to hand with 1 Bash Dice.
ANTAGONISTS
Zombies!
2 per protagonist in clusters of 2. Plus 1 zombie that they followed.
BOARD LAYOUT
4’x4’ board with a small town in the centre littered with tumbledown ruins.
DEPLOYMENT: PROTAGONISTS
Place car within 6” of the centre of one board edge. Andrew and Victoria are placed within 6” of car. Jack, Christie and Herman are placed within 6” of the centre of the opposite board edge.
DEPLOYMENT: ANTAGONISTS
1 zombie is placed within 6” of Jack, Christie and Herman. Spread the other clusters evenly through the town either in buildings or out of sight of the car.
ZOMBIE AWARENESS
All zombies are AWARE of Christie’s scream. Place a marker next to her initial deployment. Zombies may always choose to move toward this spot unless something else makes them AWARE or until their player chooses to set them back to WANDERING.
OPPORTUNITIES
While fully in a building, a protagonist may spend 4 actions to search for a useable weapon, finding one on a d6 roll of 2+. Roll on the following table to determine the weapon found:
1-3
Blunt Instrument
2 Bash Dice
4-5
Bladed Weapon
2 Lethal Dice

6

Shotgun
3 Lethal Dice (2 max per target)
1d6 Ammo in gun
Further 6 action search of house reveals 1d6 Reloads on a 3+

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