I’d always been attracted to horror in all its forms, from film and novels, comic books, roleplaying games and my own imagination. I wanted to create a game that would simulate the situations, pace and twists and turns of a horror movie. More than this I wanted it to simulate the mix of personalities that tend to crop up in horror films and the ongoing struggle to survive.
After many dozens of play test games I’ve honed the rules for Necropolis to a point where I’m fairly happy with them, although I’ll continue to develop them as time goes on.
Necropolis isn’t like other miniatures games (that I have come across) in that the play style can vary greatly from scenario to scenario and the mission objectives are rarely as simple as “kill your opponents.” Quite the contrary, Necropolis tends to pit the heroes against opponents they have no hope of “winning “against.
In one game the heroes might be working covertly, sneaking past their enemies with no ammunition in their weapons. In another, they might be fully loaded down, trying to clear an area of zombies so they can set up camp. In a third they might be having a shootout with a gang of cannibalistic killers or trying to hunt a slug-like monster that is slowly taking control of members of the group.
This site will contain the complete developing rules for the game, as well as following the ongoing storyline of the campaign I will be running. This campaign will follow the fortunes of a group of survivors and the people they meet as they struggle to survive within the city of the dead.
On top of that I’ll showcase scenery and miniatures I use in the game and give painting, modelling and tactics tips as time goes on.
Time can sometimes be tight but my goal will be to post articles every two to three days.