Tuesday 8 March 2011

Rules For Ghouls!

Ghouls are... Cautious predators who train vicious hounds to bring down their prey before closing in themselves for the kill 




Ghouls are deployed in packs containing two ghouls and two hounds. The Ghoul King can be substituted for two ghouls.
In order to Advance (enter the line of sight of an opponent and move toward them), a ghoul must pass a roll on the table below with the modifiers shown  
Roll 8+ to Advance
+2
Outnumber Opponents
+2
Opponents Impaired
+5
Opponents at Devil's Door



Ghouls heal very quickly, regenerating one health bar per turn
Ghouls suffer different effects from being taken to Impaired or Devil's Door. When Impaired they get +1 Dice in combat (representing their desperate fury). At Devil’s Door they cannot attack but are otherwise fine (so will tend to flee so that they can heal).
 Ghouls are ignored by zombies
They do 1 Lethal Dice damage when attacking. They move Yellow.


A complete character sheet is available on the Free Downloads page.

Ghoul Hounds
Ghoul Hounds may be set loose to attack if opponents are within 12" (Green)
Once loose, the hounds will move straight towards and charge opponents
If they no longer have opponents to fight they will either: charge other opponents within 12" OR return to their handlers
When a hound receives a kill wound, give it a kill marker. It dies if it receives a second wound while marked
Remove any kill markers when the ongoing combat ends


Ghoul Hounds also move Yellow and do 2 Lethal Dice.
If the ghoul handlers are killed, the hounds will move randomly until they find more opponents, more ghouls or any dead bodies on which to feast  


Wild Ghoul Hounds
Ghoul Hounds can be found wild. If so, they will be nested in a particular building/area
Choose a building/area secretly during deployment for the hound nest
When opponents move within 12" (Green) of the area, the hounds are deployed
Once loose, the hounds will move straight towards and charge opponents
If they no longer have opponents to fight they will either: charge other opponents within 12" OR return to their area and Hide.


The Ghoul miniatures pictured here were purchased from Heresy Miniatures.

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