Friday 25 March 2011

Lethal Dice

The aim of the game with the Necropolis combat system is to minimise dice throwing. Why roll to hit, wound and break armour or cover if a single roll will do it everything?
For a long time, my Lethal Dice system, though streamlined, has still required the player to look up the result on a chart. But no more!
Witness the creation of the Lethal Dice:

When a ten-sided Lethal Dice is thrown, 1-5 is a miss, 6-7 is a pushback and 8-10 do damage.
Purchasing a bunch of black ten-sided dice online, I have blacked out five of the sides – the misses.
Two of the sides (0 & 1) have been painted yellow. These are the pushbacks.
The three remaining sides now show the amount of damage done. So instead of looking up the damage on the following table:

Lethal Effects
1-5
Miss
6
Pushback
7
8
2
9
3
10
4
  The player can see the damage on the die (2, 3 or 4)
I had originally planned to continue to have Pushback cause no damage but considering I now have 0 and 1 as the pushback sides, I’m going to experiment with having that number list the amount of damage done. Therefore it is now possible to take a point of damage from a pushback.
We’ll see how that works but we now have a very elegant way of rolling for damage.
The numbers that come up show which dice are misses, which are pushbacks and how much damage in total is done.

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